Software Engineer | Rust | Advertising Technology SaaS
round8 talent search·Mid-level·Remote · Paris·$65k–$65k EUR
Posted Oct 8, 2026·round8talentsearch.com
Details
Details
Details
round8 talent search·Mid-level·Remote · Paris·$65k–$65k EUR
Posted Oct 8, 2026·round8talentsearch.com
round8 talent search·Mid-level·Remote · Paris·$65k–$65k EUR
Posted Oct 8, 2026·round8talentsearch.com
Software Engineer | Rust | Advertising Technology SaaS Remote | Paris Time Zone | CDI contract | €65,000.00 per year
We’re working with a fast-growing B2B SaaS / AdTech business that builds high-performance technology used by some of Europe’s leading digital publishers and media companies. They’re now looking to hire a Software Engineer to join their experienced engineering team and help scale a platform already processing several billion requests every day.
PLEASE NOTE: Fluency in French is mandatory for this role
This is a great opportunity for a backend engineer who enjoys high-throughput, real-time systems, APIs and genuine end-to-end ownership. You don’t need to be a Rust expert already (though Rust experience would be preferred) – strong experience with another typed or systems language such as Go, C++, Kotlin or Scala, combined with the motivation to learn Rust, is still very relevant.
You’ll join a small, highly experienced engineering team working closely with Product to design, build and operate backend services and APIs at significant scale.
Your work will include building and evolving real-time services handling billions of requests per day, developing public-facing reporting and configuration APIs, and contributing to new AI/agent integrations via MCP. The environment is backend-first, although there will occasionally be opportunities to contribute in JavaScript/TypeScript.
You’ll have genuine ownership of what you build – from architecture and development through to testing, deployment, observability and production. The team works collaboratively through pair programming and PR reviews, and engineers are encouraged to challenge requirements rather than simply execute tickets.
We’re looking for 5+ years of backend software engineering experience, and you will have previously designed and operated an API in production.
We’d particularly like to speak with engineers who have experience across:
Experience with AdTech/programmatic, OpenRTB, Prebid, MCP/LLM integrations, TypeScript or Terraform would be a bonus, but isn't essential.
The core backend is Rust, with ClickHouse for data. Infrastructure spans AWS and OVH managed Kubernetes, alongside Cloudflare, Terraform and Argo Rollouts. The engineering environment also includes GitHub Actions and Datadog, while the team has strongly adopted AI-assisted development using Claude and Claude Code.
This isn't an environment for engineers who simply want a backlog of tightly defined tickets. The team values people who are comfortable with ambiguity, taking ownership, challenging product decisions constructively and that care about the commercial impact of what they're building.
The engineering team is around 10 experienced engineers, with technical decisions owned collaboratively by the team. It's fully remote and aligned to Paris working hours, with the team getting together in person for two days every three months.
Software Engineer | Rust | Advertising Technology SaaS Remote | Paris Time Zone | CDI contract | €65,000.00 per year
We’re working with a fast-growing B2B SaaS / AdTech business that builds high-performance technology used by some of Europe’s leading digital publishers and media companies. They’re now looking to hire a Software Engineer to join their experienced engineering team and help scale a platform already processing several billion requests every day.
PLEASE NOTE: Fluency in French is mandatory for this role
This is a great opportunity for a backend engineer who enjoys high-throughput, real-time systems, APIs and genuine end-to-end ownership. You don’t need to be a Rust expert already (though Rust experience would be preferred) – strong experience with another typed or systems language such as Go, C++, Kotlin or Scala, combined with the motivation to learn Rust, is still very relevant.
You’ll join a small, highly experienced engineering team working closely with Product to design, build and operate backend services and APIs at significant scale.
Your work will include building and evolving real-time services handling billions of requests per day, developing public-facing reporting and configuration APIs, and contributing to new AI/agent integrations via MCP. The environment is backend-first, although there will occasionally be opportunities to contribute in JavaScript/TypeScript.
You’ll have genuine ownership of what you build – from architecture and development through to testing, deployment, observability and production. The team works collaboratively through pair programming and PR reviews, and engineers are encouraged to challenge requirements rather than simply execute tickets.
We’re looking for 5+ years of backend software engineering experience, and you will have previously designed and operated an API in production.
We’d particularly like to speak with engineers who have experience across:
Experience with AdTech/programmatic, OpenRTB, Prebid, MCP/LLM integrations, TypeScript or Terraform would be a bonus, but isn't essential.
The core backend is Rust, with ClickHouse for data. Infrastructure spans AWS and OVH managed Kubernetes, alongside Cloudflare, Terraform and Argo Rollouts. The engineering environment also includes GitHub Actions and Datadog, while the team has strongly adopted AI-assisted development using Claude and Claude Code.
This isn't an environment for engineers who simply want a backlog of tightly defined tickets. The team values people who are comfortable with ambiguity, taking ownership, challenging product decisions constructively and that care about the commercial impact of what they're building.
The engineering team is around 10 experienced engineers, with technical decisions owned collaboratively by the team. It's fully remote and aligned to Paris working hours, with the team getting together in person for two days every three months.
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