get a rust job
JobsJob alertsPost a job

Details

All Rust jobs.

Details

get a rust job

A curated job board for Rust engineers. Manually reviewed, Rust-only.

Browse

  • All jobs
  • Remote Rust jobs
  • Senior Rust jobs
  • Rust jobs in Europe
  • Rust jobs in LATAM
  • Worldwide Rust jobs
  • Rust jobs in United States
  • Rust jobs in Germany
  • Post a job
  • Job alerts
  • About
  • Contact

© 2026 getarustjob. All rights reserved.

  • Terms
  • Privacy
  • Refund Policy
  • Legal Notice

Details

Details

Back to jobs

Details

Orion Innovation logo

Featured

Rust Systems Engineer

Orion Innovation·Senior·On-site · India

Posted Aug 8, 2026·orioninnovation.com

Apply

Company Overview

Orion Innovation is a global business and technology services firm delivering business transformation and product development rooted in digital strategy, experience design, and engineering across industries including financial services, professional services, telecommunications, media, consumer products, automotive, industrial automation, sports, entertainment, life sciences, ecommerce, and education.

Position Overview

The Rust Systems Engineer designs, builds, and optimizes high-throughput, low-latency backend systems and infrastructure. The role focuses on low-level performance bottlenecks, complex state management, parallel compute algorithms, and concurrent data processing pipelines using deterministic memory management and zero-cost abstractions.

Key Responsibilities

  • High-Performance Architecture: Design and implement zero-cost, high-throughput, low-latency engine components and data processing pipelines in Rust.
  • Concurrent & Thread-Safe Systems: Build thread-safe, lock-free, or fine-grained locked data structures and state machines capable of scaling across multi-core architectures without race conditions.
  • Priority & Real-Time Threading: Design custom thread pools, task schedulers, and execution queues with priority-based task scheduling and resource allocation controls.
  • Algorithmic Optimization: Implement complex computational logic, including high-efficiency recursive algorithms, tail-call optimizations, and dynamic cache-friendly data structures.
  • Resource & Memory Management: Leverage Rust’s ownership model, lifetime annotations, custom allocators, and non-blocking I/O to achieve predictable low-latency profiling (minimizing allocations and cache misses).
  • System Profiling & Benchmarking: Conduct continuous benchmarking (Criterion), flame graph analysis, memory profiling (Valgrind/heaptrack), and CPU SIMD/vectorization optimizations.

Key Skills & Requirements

Core Rust & Functional Programming

  • Advanced Rust Mastery: Experience with Rust internals (std::sync, std::cell, custom Drop, unsafe Rust boundaries, and macro systems).
  • Closures & Higher-Order Functions: Knowledge of Rust’s functional traits (Fn, FnMut, FnOnce), capturing environments, move semantics within closures, and passing unboxed closures for zero-cost abstractions.
  • Advanced Recursion & Tree Processing: Ability to structure complex recursive functions, tree/graph traversals, and dynamic programming patterns efficiently while preventing stack overflows (e.g., using explicit stack vectors or trampoline patterns).

Systems & Concurrency Engineering

  • Thread Safety & Sync Primitives: Understanding of memory models, cache coherence, atomic operations (AtomicBool, AtomicPtr, CAS), memory ordering (Acquire/Release/SeqCst), Send/Sync traits, and synchronization primitives (Mutex, RwLock, mpsc/crossbeam channels).
  • Priority Threading & Scheduling: Experience implementing or customizing task schedulers, thread priority assignment, work-stealing thread pools, and priority queues (BinaryHeap, custom priority locks).
  • High-Performance Computing (HPC): Experience writing data-intensive, low-latency software. Knowledge of cache alignment, SIMD vectorization, memory-mapped files (mmap), and lock-free/wait-free data structures.

General Systems Knowledge

  • Systems Architecture: 5+ years of software engineering experience, with 3+ years writing production-grade Rust (or a C/C++ background transitioning into production Rust).
  • Performance Analysis: Proficiency with profiling tools (perf, Flame graphs, Criterion, Coz) and debugging async execution (tokio-console, tracing).

Nice-To-Have

  • Experience with custom memory allocators (jemalloc, mimalloc) and bare-metal/no_std Rust environments.
  • Knowledge of asynchronous runtime architectures (Tokio internals, reactor/proactor patterns, custom Future implementations).
  • Familiarity with hardware-level optimizations (cache line padding, false sharing avoidance, NUMA-aware architectures).
  • Experience with cross-language FFI (e.g., C/C++ interop or WebAssembly bindings).

What they Offer

  • High-Impact Architecture: Work on core engine infrastructure where microsecond-level performance and stability directly drive system success.
  • Modern Engineering Culture: Strong focus on code quality, explicit safety boundaries, comprehensive test suites, and strict CI/CD benchmarking.
  • Competitive Package: Competitive salary, equity options, flexible/remote working arrangements, and continuous hardware/learning allowances

Company Overview

Orion Innovation is a global business and technology services firm delivering business transformation and product development rooted in digital strategy, experience design, and engineering across industries including financial services, professional services, telecommunications, media, consumer products, automotive, industrial automation, sports, entertainment, life sciences, ecommerce, and education.

Position Overview

The Rust Systems Engineer designs, builds, and optimizes high-throughput, low-latency backend systems and infrastructure. The role focuses on low-level performance bottlenecks, complex state management, parallel compute algorithms, and concurrent data processing pipelines using deterministic memory management and zero-cost abstractions.

Key Responsibilities

  • High-Performance Architecture: Design and implement zero-cost, high-throughput, low-latency engine components and data processing pipelines in Rust.
  • Concurrent & Thread-Safe Systems: Build thread-safe, lock-free, or fine-grained locked data structures and state machines capable of scaling across multi-core architectures without race conditions.
  • Priority & Real-Time Threading: Design custom thread pools, task schedulers, and execution queues with priority-based task scheduling and resource allocation controls.
  • Algorithmic Optimization: Implement complex computational logic, including high-efficiency recursive algorithms, tail-call optimizations, and dynamic cache-friendly data structures.
  • Resource & Memory Management: Leverage Rust’s ownership model, lifetime annotations, custom allocators, and non-blocking I/O to achieve predictable low-latency profiling (minimizing allocations and cache misses).
  • System Profiling & Benchmarking: Conduct continuous benchmarking (Criterion), flame graph analysis, memory profiling (Valgrind/heaptrack), and CPU SIMD/vectorization optimizations.

Key Skills & Requirements

Core Rust & Functional Programming

  • Advanced Rust Mastery: Experience with Rust internals (std::sync, std::cell, custom Drop, unsafe Rust boundaries, and macro systems).
  • Closures & Higher-Order Functions: Knowledge of Rust’s functional traits (Fn, FnMut, FnOnce), capturing environments, move semantics within closures, and passing unboxed closures for zero-cost abstractions.
  • Advanced Recursion & Tree Processing: Ability to structure complex recursive functions, tree/graph traversals, and dynamic programming patterns efficiently while preventing stack overflows (e.g., using explicit stack vectors or trampoline patterns).

Systems & Concurrency Engineering

  • Thread Safety & Sync Primitives: Understanding of memory models, cache coherence, atomic operations (AtomicBool, AtomicPtr, CAS), memory ordering (Acquire/Release/SeqCst), Send/Sync traits, and synchronization primitives (Mutex, RwLock, mpsc/crossbeam channels).
  • Priority Threading & Scheduling: Experience implementing or customizing task schedulers, thread priority assignment, work-stealing thread pools, and priority queues (BinaryHeap, custom priority locks).
  • High-Performance Computing (HPC): Experience writing data-intensive, low-latency software. Knowledge of cache alignment, SIMD vectorization, memory-mapped files (mmap), and lock-free/wait-free data structures.

General Systems Knowledge

  • Systems Architecture: 5+ years of software engineering experience, with 3+ years writing production-grade Rust (or a C/C++ background transitioning into production Rust).
  • Performance Analysis: Proficiency with profiling tools (perf, Flame graphs, Criterion, Coz) and debugging async execution (tokio-console, tracing).

Nice-To-Have

  • Experience with custom memory allocators (jemalloc, mimalloc) and bare-metal/no_std Rust environments.
  • Knowledge of asynchronous runtime architectures (Tokio internals, reactor/proactor patterns, custom Future implementations).
  • Familiarity with hardware-level optimizations (cache line padding, false sharing avoidance, NUMA-aware architectures).
  • Experience with cross-language FFI (e.g., C/C++ interop or WebAssembly bindings).

What they Offer

  • High-Impact Architecture: Work on core engine infrastructure where microsecond-level performance and stability directly drive system success.
  • Modern Engineering Culture: Strong focus on code quality, explicit safety boundaries, comprehensive test suites, and strict CI/CD benchmarking.
  • Competitive Package: Competitive salary, equity options, flexible/remote working arrangements, and continuous hardware/learning allowances
Apply
Back to jobs

Details

Orion Innovation logo

Featured

Rust Systems Engineer

Orion Innovation·Senior·On-site · India

Posted Aug 8, 2026·orioninnovation.com

Apply

Company Overview

Orion Innovation is a global business and technology services firm delivering business transformation and product development rooted in digital strategy, experience design, and engineering across industries including financial services, professional services, telecommunications, media, consumer products, automotive, industrial automation, sports, entertainment, life sciences, ecommerce, and education.

Position Overview

The Rust Systems Engineer designs, builds, and optimizes high-throughput, low-latency backend systems and infrastructure. The role focuses on low-level performance bottlenecks, complex state management, parallel compute algorithms, and concurrent data processing pipelines using deterministic memory management and zero-cost abstractions.

Key Responsibilities

  • High-Performance Architecture: Design and implement zero-cost, high-throughput, low-latency engine components and data processing pipelines in Rust.
  • Concurrent & Thread-Safe Systems: Build thread-safe, lock-free, or fine-grained locked data structures and state machines capable of scaling across multi-core architectures without race conditions.
  • Priority & Real-Time Threading: Design custom thread pools, task schedulers, and execution queues with priority-based task scheduling and resource allocation controls.
  • Algorithmic Optimization: Implement complex computational logic, including high-efficiency recursive algorithms, tail-call optimizations, and dynamic cache-friendly data structures.
  • Resource & Memory Management: Leverage Rust’s ownership model, lifetime annotations, custom allocators, and non-blocking I/O to achieve predictable low-latency profiling (minimizing allocations and cache misses).
  • System Profiling & Benchmarking: Conduct continuous benchmarking (Criterion), flame graph analysis, memory profiling (Valgrind/heaptrack), and CPU SIMD/vectorization optimizations.

Key Skills & Requirements

Core Rust & Functional Programming

  • Advanced Rust Mastery: Experience with Rust internals (std::sync, std::cell, custom Drop, unsafe Rust boundaries, and macro systems).
  • Closures & Higher-Order Functions: Knowledge of Rust’s functional traits (Fn, FnMut, FnOnce), capturing environments, move semantics within closures, and passing unboxed closures for zero-cost abstractions.
  • Advanced Recursion & Tree Processing: Ability to structure complex recursive functions, tree/graph traversals, and dynamic programming patterns efficiently while preventing stack overflows (e.g., using explicit stack vectors or trampoline patterns).

Systems & Concurrency Engineering

  • Thread Safety & Sync Primitives: Understanding of memory models, cache coherence, atomic operations (AtomicBool, AtomicPtr, CAS), memory ordering (Acquire/Release/SeqCst), Send/Sync traits, and synchronization primitives (Mutex, RwLock, mpsc/crossbeam channels).
  • Priority Threading & Scheduling: Experience implementing or customizing task schedulers, thread priority assignment, work-stealing thread pools, and priority queues (BinaryHeap, custom priority locks).
  • High-Performance Computing (HPC): Experience writing data-intensive, low-latency software. Knowledge of cache alignment, SIMD vectorization, memory-mapped files (mmap), and lock-free/wait-free data structures.

General Systems Knowledge

  • Systems Architecture: 5+ years of software engineering experience, with 3+ years writing production-grade Rust (or a C/C++ background transitioning into production Rust).
  • Performance Analysis: Proficiency with profiling tools (perf, Flame graphs, Criterion, Coz) and debugging async execution (tokio-console, tracing).

Nice-To-Have

  • Experience with custom memory allocators (jemalloc, mimalloc) and bare-metal/no_std Rust environments.
  • Knowledge of asynchronous runtime architectures (Tokio internals, reactor/proactor patterns, custom Future implementations).
  • Familiarity with hardware-level optimizations (cache line padding, false sharing avoidance, NUMA-aware architectures).
  • Experience with cross-language FFI (e.g., C/C++ interop or WebAssembly bindings).

What they Offer

  • High-Impact Architecture: Work on core engine infrastructure where microsecond-level performance and stability directly drive system success.
  • Modern Engineering Culture: Strong focus on code quality, explicit safety boundaries, comprehensive test suites, and strict CI/CD benchmarking.
  • Competitive Package: Competitive salary, equity options, flexible/remote working arrangements, and continuous hardware/learning allowances

Company Overview

Orion Innovation is a global business and technology services firm delivering business transformation and product development rooted in digital strategy, experience design, and engineering across industries including financial services, professional services, telecommunications, media, consumer products, automotive, industrial automation, sports, entertainment, life sciences, ecommerce, and education.

Position Overview

The Rust Systems Engineer designs, builds, and optimizes high-throughput, low-latency backend systems and infrastructure. The role focuses on low-level performance bottlenecks, complex state management, parallel compute algorithms, and concurrent data processing pipelines using deterministic memory management and zero-cost abstractions.

Key Responsibilities

  • High-Performance Architecture: Design and implement zero-cost, high-throughput, low-latency engine components and data processing pipelines in Rust.
  • Concurrent & Thread-Safe Systems: Build thread-safe, lock-free, or fine-grained locked data structures and state machines capable of scaling across multi-core architectures without race conditions.
  • Priority & Real-Time Threading: Design custom thread pools, task schedulers, and execution queues with priority-based task scheduling and resource allocation controls.
  • Algorithmic Optimization: Implement complex computational logic, including high-efficiency recursive algorithms, tail-call optimizations, and dynamic cache-friendly data structures.
  • Resource & Memory Management: Leverage Rust’s ownership model, lifetime annotations, custom allocators, and non-blocking I/O to achieve predictable low-latency profiling (minimizing allocations and cache misses).
  • System Profiling & Benchmarking: Conduct continuous benchmarking (Criterion), flame graph analysis, memory profiling (Valgrind/heaptrack), and CPU SIMD/vectorization optimizations.

Key Skills & Requirements

Core Rust & Functional Programming

  • Advanced Rust Mastery: Experience with Rust internals (std::sync, std::cell, custom Drop, unsafe Rust boundaries, and macro systems).
  • Closures & Higher-Order Functions: Knowledge of Rust’s functional traits (Fn, FnMut, FnOnce), capturing environments, move semantics within closures, and passing unboxed closures for zero-cost abstractions.
  • Advanced Recursion & Tree Processing: Ability to structure complex recursive functions, tree/graph traversals, and dynamic programming patterns efficiently while preventing stack overflows (e.g., using explicit stack vectors or trampoline patterns).

Systems & Concurrency Engineering

  • Thread Safety & Sync Primitives: Understanding of memory models, cache coherence, atomic operations (AtomicBool, AtomicPtr, CAS), memory ordering (Acquire/Release/SeqCst), Send/Sync traits, and synchronization primitives (Mutex, RwLock, mpsc/crossbeam channels).
  • Priority Threading & Scheduling: Experience implementing or customizing task schedulers, thread priority assignment, work-stealing thread pools, and priority queues (BinaryHeap, custom priority locks).
  • High-Performance Computing (HPC): Experience writing data-intensive, low-latency software. Knowledge of cache alignment, SIMD vectorization, memory-mapped files (mmap), and lock-free/wait-free data structures.

General Systems Knowledge

  • Systems Architecture: 5+ years of software engineering experience, with 3+ years writing production-grade Rust (or a C/C++ background transitioning into production Rust).
  • Performance Analysis: Proficiency with profiling tools (perf, Flame graphs, Criterion, Coz) and debugging async execution (tokio-console, tracing).

Nice-To-Have

  • Experience with custom memory allocators (jemalloc, mimalloc) and bare-metal/no_std Rust environments.
  • Knowledge of asynchronous runtime architectures (Tokio internals, reactor/proactor patterns, custom Future implementations).
  • Familiarity with hardware-level optimizations (cache line padding, false sharing avoidance, NUMA-aware architectures).
  • Experience with cross-language FFI (e.g., C/C++ interop or WebAssembly bindings).

What they Offer

  • High-Impact Architecture: Work on core engine infrastructure where microsecond-level performance and stability directly drive system success.
  • Modern Engineering Culture: Strong focus on code quality, explicit safety boundaries, comprehensive test suites, and strict CI/CD benchmarking.
  • Competitive Package: Competitive salary, equity options, flexible/remote working arrangements, and continuous hardware/learning allowances
Apply
Prev
Next
Prev
Next

Browse

All Rust jobs

Open roles. Featured listings appear first; each card shows whether it is featured.

  • Internship: Embedded Software Engineer

    Revel·On-site · United States

    Sep 14, 2026

  • Internship: Forward Deployed Engineer, Test

    Revel·On-site · Los Angeles CA

    Sep 14, 2026

  • Fab2 logo

    Software Integration Engineer

    Fab2·On-site · Austin TX

    Sep 14, 2026

  • 1password logo

    Developer, Full Stack/iOS

    1password·Remote · Canada, United States · $123k–$172k USD

    Sep 14, 2026

  • Realm logo

    Senior Rust Engineer

    Realm·Hybrid · New York · $100k–$200k USD

    Sep 7, 2026

  • Realm logo

    Senior Systems Engineer

    Realm·Remote · United States, United Kingdom, Singapore

    Sep 7, 2026

  • Anduril Industries logo

    Senior Software Engineer - Rust

    Anduril Industries·On-site · Colorado · $190k–$252k USD

    Sep 7, 2026

  • Darley Technologies logo

    Rust Developer

    Darley Technologies·On-site · Switzerland

    Sep 7, 2026

  • Massive logo

    Rust Engineer - Networking Centric

    Massive·Remote · United States

    Sep 7, 2026

  • Everforth Apex logo

    Backend Developer

    Everforth Apex·Remote · Silver Spring, Maryland

    Sep 7, 2026

  • Arkion Identity Systems logo

    Backend Software Engineer

    Arkion Identity Systems·On-site · Canada

    Sep 7, 2026

  • Rain logo

    Software Engineer

    Rain·Remote · United States · $140k–$140k USD

    Sep 7, 2026

  • YO IT Consulting logo

    Rust Developer Ai Training

    YO IT Consulting·Remote · United States

    Aug 28, 2026

  • Proton Technologies logo

    Senior Foundation Engineer

    Proton Technologies·On-site · United Kingdom, Switzerland

    Aug 23, 2026

  • Senior Backend Engineer - Platform

    Uniswap Labs·Hybrid · New York · $180k–$180k USD

    Aug 23, 2026

1…4567